I used the PowerPoint slide sorter to create this graphic. The photo images came from included clip art although I created the stick person renderings of the Apprentice and Qualitative Ninja Girl - the main characters in the short animations contained on the other pages of this blog site (see the tabs above).
That was actually a several-step process; I have an older Wacom Bamboo tablet and stylus so had to find the driver (Wacom has legacy drivers on their website), then needed some drawing software (I chose Sketchbook - free at the app store), had to make my stock images (I might consider making more, in various poses, or just keep adding the stage directions as done here), used Grab to save those as TIFF, then converted to JPEG and inserted into the PowerPoint. I could have used the TIFFs but Weebly requires JPEG so I have gotten in the habit of keeping image files as JGEP. My template slide is the content plus title with content on the top and title on the bottom. I decreased the font size to use this for both dialog and stage directions. My purpose for doing this is both to improve my efficiency at making new animations and to try out this graphic-based process for research design planning. The biggest problem I think is going to be a need to have more available graphics. I have a start with some scanned photos but really have not built this up yet the way I would like. I will see how far I can go with some simple drawings and the standard clip art files.
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2/18/2024 09:28:32 pm
3D avatars are digital representations of individuals or characters, created using advanced computer graphics technology. These avatars offer a lifelike and customizable appearance, enabling users to personalize their digital presence in various applications such as gaming, virtual reality, and online communication platforms. They enhance user engagement and immersion by allowing individuals to interact with virtual environments and communicate in a more dynamic and visually appealing manner. 3D avatars continue to evolve, offering increasingly realistic and expressive features that enhance user experiences across digital platforms.
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AuthorI am Sheryl L. Chatfield, Ph.D, C.T.R.S. I am a member of the faculty in the College of Public Health at Kent State University. I also Co-coordinate the Graduate Certificate in Qualitative Research and I am a member of the Design Innovation Team at Kent State. Archives
February 2024
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